An instructional-design theory is a theory that offers explicit guidance on how to better help people learn and develop. The kinds of learning and development may include cognitive, emotional, social, physical, and spiritual. For example, in Smart Schools, Perkins describes an instructional-design theory, called 'Theory One," which offers the following guidance for what the instruction should include to foster cognitive learning. The instruction should provide:
• Clear information.
Descriptions and examples of the goals, knowledge needed, and the
performances expected.
• Thoughtful practice.
Opportunity for learners to engage actively and reflectively whatever is to be learned-adding numbers, solving word problems, writing essays.
• Informative feedback.
Clear, thorough counsel to learners about their performance, helping them to proceed more effectively.
• Strong intrinsic or extrinsic motivation.
Activities that are amply rewarded, either because they are very interesting and engaging in themselves or because they feed into other achievements that concern the learner (Perkins, 1992, p. 45).
This is an instructional-design theory. Of course, Perkins elaborates on each of these guidelines in his book, but this overview provides a good example of what an instructional-design theory is like. So what are the major characteristics that all instructional-design?
First, unlike more familiar kinds of theories, instructional-design theory is design-oriented (focusing on means to attain given goals for learning or development), rather than description oriented (focusing on the results of given events). In the case of Theory One, the goal is to enhance learning "for any performance we want to teach" (p. 45). Being design oriented makes a theory more directly useful to educators, because it provides direct guidance on how to achieve their goals.
Third, in all instructional-design theories, the methods of instruction can be broken into more detailed component methods, which provide more guidance to educators. In the case of Theory One, Perkins provides considerable information about components for each of the four basic methods. For example, within the didactic framework, Perkins describes some of the components for clear information, based on Leinhardt's (1989) research:
• identification of goals for the students;
• monitoring and signaling processes toward the goals;
• giving abundant examples of the concepts treated;
• demonstration;
• linkage of new concepts to old ones through identification of familiar, expanded, and new
elements;
• legitimizing a new concept or procedure by means of principles the students already know, crosschecks among representations, and compelling logic (Perkins, 1992, pp. 53-54).
And fourth, the methods are probabilistic rather than deterministic, which means they increase the chances of attaining the goals rather than ensuring attainment of the goals. In the case of Theory One, "Giving abundant examples of the concepts treated" will not ensure that the goals for the students win be attained. But, it will increase the probability that they win be attained.
So, instructional-design theories are design oriented, they describe methods of instruction and the situations in which those methods should be used, the methods can be broken into simpler component methods, and the methods are probabilistic.
An important characteristic of instructional-design theories is that they are design oriented (or goal oriented). This makes them very different from what most people usually think of as theories. Theories can be thought of as dealing with cause-and-effect relationships or with flows of events in natural processes, keeping in mind that those effects or events are almost always probabilistic (i.e., the cause increases the chances of the stated effect occurring) rather than deterministic (i.e., the cause always results in the stated effect). Most people think of theories as descriptive in nature, meaning that the theory describes the effects that occur when a given class of causal events occurs, or meaning that it describes the sequence in which certain events occur. For example, information-processing theory is descriptive. Among other things, it says that new information enters short-term memory before it enters long-term memory. It doesn’t tell you how to facilitate learning. Descriptive theories can be used for prediction (given a causal event, predict what effect it will have; or, given one event in a process, predict what event will likely occur next) or for explanation (given an effect that has occurred, explain what must have caused it or preceded it).
[Source: Charles M. Reigeluth, Instructional Design Theory and Models; A New Paradigm of Instructional Theory, Indiana University, 1996)













